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Claybook Download Highly Compressed Rar

Updated: Dec 8, 2020





















































About This Game Claybook is a unique world made entirely of clay. Every inch of the environment can be shaped and molded. Everything has matter inside it, not just an outer shell. Clay can be liquid or solid, and it can be deformed and destroyed.In the game, you step into the shoes of brave kids who bring the Claybook to life. Each chapter of the book challenges you with unique obstacles and puzzles. You possess clay blobs and morph them into different shapes to overcome tricky situations. Each shape has its strengths and weaknesses, and some even have special powers.Play through a wide range of challenging books and chapters.Invite friends to play (split-screen up to 4 players).Compete in the leaderboards.Achievements challenges you to use the clay blobs and environment creatively.Sandbox mode where you can mess around freely with all of the clay blobs.A unique clay simulation and visualization technology, designed for user-generated content and making it easy for players to unleash their creativity.An amazing in-game tool that lets you build books and chapters. No technical skills required and share directly inside the game with the Claybook community.Discover and play cross-platform (PC, Xbox One & PS4) community creations directly inside the game. 7aa9394dea Title: ClaybookGenre: Action, Casual, IndieDeveloper:Second OrderPublisher:Second OrderRelease Date: 31 Aug, 2018 Claybook Download Highly Compressed Rar modeling clay book. claybook game free download. deco clay book. claybook pc gameplay. claybook game. claybook update. claybook demo. kira claybook. claybook ps4 kaufen. animation clay book. clay book art. clay book game ps4. claybook kostenlos. claybook wikipedia. claybook ps4 price. claybook mega. claybook gdc. claybook download mega. claybrook tubs. claybook video. claybook switch review. claybook ue4. claybook download game. claybook system requirements. claybook jeux. games like claybook. clay book com. baden clay book. claybook ps4. claybook level editor. clay book kindergarten. claybrook tigers. claybook gra za darmo. clay book cover. henry clay book. claybook skidrow Visually one of the best games I've played in a while. Reminds me of slopping around clay in real life.. A very good game! But you will need a decent computer to play it, if you are not a fan of this kind of thing you will get bored fast, also the controls take a long time to get used to but currently it's on sale so right now it is 100% worth it.. this game is so much fun although it keeps crashing every time i try to play, hope to get it again when it is playable but right now i can't recomend a broken game.. This game is just as pretty in-action as the pictures! I only wish you'd grow bigger as you roll around the level, but the game itself is actually a very challenging puzzle game.https://www.youtube.com/watch?v=CgKpx7_9TCo. Clever game. The kid is creepy.. Disclaimer: I could not get passed level 2 or 3 of this game.I got the impression that this game was a casual experience, but it was a lot more hard code and difficult than I expected it to be. Part of it is I think is the controls (I used mouse and keyboard). They are too unresponsive for my taste, giving me a feeling that I'm not in control and fall off ledges very easily because I can't stop the shape from moving in the time that I think it would.There is a carve feature, but you also carve a little just by moving, which I find confusing and add to the difficulty to the game.. It Crashes alot.. very good game with great mechanics however i cannot recommend it because there is very little content available. 2 months on steam and only like 15 levels = 2-4 hours of play. im very sad because this game has potential but if you even look at the other reviews both pos and neg they all have very little hours of play time, showing the lack of content. if the game had more content then the price tag would be fair but as of now theres only about 5 dollars worth here. Game crushes when I try to play the first level. I wrote on a forum and waiting for reply. I DO NOT recommend the game so far.. OVERALL I *LOVE* the potential, it's a beautiful concept, but it's just not there yet in terms of fun. Open to trying it again later or if it was $5.PROS* I loved the digging trenches to move water around.* it has a beautiful engineCONS* I HATE the creepy child. I will pay you $20 to delete the child from the entire game.* The music is annoying, too distracting and doesn't really fit.* The rocket controls are too hard, didn't have fun in it and wish I could have switched back to a normal cube faster* Eating chocolates is what caused me to request a refund. No fun in that.Note to dev: Recommend cutting content and simplifying. What's the point of the game? To move around fast? To dig? To go back in time? To morph? It tried to hit me with all of these at once and they were only partially fun. Devlog #13: Villages & more: We have updated our website, which now has a news section (comments, forum, etc. coming soon).You can find our newest Devlog here: Devlog #13: Villages & more[www.beosar.com]--------------------------------------We have had some problems with sending emails to Gmail users. If you have created an account on our website and not received an email, please try again by logging in and requesting another email. Make sure to check your spam folder - the mails will likely end up there in the next couple of weeks until Google recognizes us as a legitimate sender.. Free demo now available & Patchnotes: A free demo is now available! It includes the whole game, but is limited to 3 hours per character.We may add more restrictions for multiplayer servers in the future, for example not being able to use certain chat features to reduce spamming.Additionally, the game has been updated to version Alpha 0.2.0.32.Patchnotes for Update Alpha 0.2.0.32. Devlog #5: What's next?: Hi everyone! I just want to let you know that I'm working on some more major updates and therefore there will be less frequent updates in the near future. But now, let's talk about the plans for the next months and what needs to be done in order to implement them:Animations. [PT] Alpha 0.2.1.3: Patch 0.2.1.3 is now available for testing on the public test version.Gameplay. Devlog #1: Coming soon...: In this first Devlog, I'd like to talk about what are the short-term (1-2 months) plans for Cube Universe.A new planet type: Luminous. Devlog #6: Working on update Alpha 0.2.1: Hi there! I just wanted to post an update on what I've been working on for the past weeks and some ideas I had regarding combat and other things.UI: A lot of small improvements and additions, e.g. windows are now placed next to each other automatically, you can filter crafting recipes for materials available/increases skill level/not learned, a new inventory window including character equipment slots and multiple bags.Some quests now award items.Tutorial quests, currently only one where you have to choose a weapon, but more will be added, e.g. beam down to the planet, gather some ores to get a flashlight for cave exploration/night, etc.Some improvements to the ambient lighting, including support for multiple light colors for light sources like torches or lava.I finally decided on whether to support one-handed weapons: You will be able to use them, but the weapon in your main hand will determine your main specialization. You will be able to use a sword with something like a healing orb to deal damage and heal your allies simultaneously, or a fire staff with a sword to... well... you could use that in melee combat, but that wouldn't make much sense. The other way around though, you could empower your sword with electricity when carrying a nature staff in your offhand.The loading screen looks better: The universe is now rendered as a background animation instead of just a black screen.A lot of optimizations have been done to improve performance etc.Weapon levels: Weapons will level with you character. Whenever your character gets experience, you will get the same amount on your weapon type, but it only needs 10% of your character's experience for a level. The weapon level determines the talents and abilities available on the weapon type and can't be higher than your character's level.Animations: I'm still waiting for my graphics designer (who only works in his free time on this) to create at least one animation. Unfortunately, he has more experience in creating textures and marketing, but I'm already looking for a more experienced animator since I don't have the time to learn animating.Unfortunately, all of this is not finished enough to be released as a new update, not even on the test branch - I'd need support for abilities based on the current weapon type, but as soon as that is implemented, there will be a new patch on the public test branch.. [PT] Alpha 0.2.0.37: We've just released a new version on the public test (PT) branch:Gameplay. Alpha 0.2.1.11: I had some time today to play the game for a little longer and to test it. I found a few bugs and fixed them in the patch I just released (Alpha 0.2.1.11).Gameplay. Alpha 0.2.0.23: New in this version:Improved physics: You now slide on ice and are slower on sand and snow.Added walking sounds based on the ground typeFixed a bug that caused biome borders to differ on server and clientHopefully fixed a bug in the automatic server discovery on some systems (probably firewall/anti-virus related?)Fixed mouse wheel scrolling through action bar not working in some cases. Roadmap for 2019: Hi everyone! I'd like to share our roadmap for 2019 with you.January 4th: Cube Universe will leave Steam (see Devlog #11 for more details), but development will continue. We are working on a big update that will add a lot of features and we need to make sure everything works correctly, therefore we won't release any live updates until then. We plan to release updates on the public test version as kind of previews, so you can try them out and give us some feedback if you like to.February: Our new website[www.beosar.com] will launch, including a news feed, forum, support tickets, and more.March: Release of update Alpha 0.3.0, adding villages, more quests, scenarios (e.g. a village being attacked), and space shuttles. With the launch of that update, we will also launch our store where you can buy the game (and later merchandise like t-shirts, mouse pads etc.). We plan to accept PayPal, credit cards, and later Paysafecard and SEPA Direct Debit (Europe only) as payment methods.Summer: Another big update, adding dungeons and more content in general (villages, creatures, etc.).Autumn: More dungeons, community features like friend lists, server browser, character transfer between servers, ...Winter: PvP update, official servers.This is currently our roadmap for 2019, but it may change over time due to some unpredictable factors.We wish all of you a Happy New Year!

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